level design ~ resume
Tech: Creation Kit

Job Description: Codeveloped Fallout 76 with Bethesda Maryland Studio. Created 19 locations and 4 POI's that supported 17 Quests. Responsible for creating level design documentation, build-out of map and scripting combat scenarios. Worked with Environment Artist throughout art process and finished out the project play testing all locations, providing feedback and fixing bugs.












Forest Region
Toxic Valley
Savage Divide
Ash Heap
The Mire
Cranberry Bog

Wild Appalachia Update

Arktos Pharma Biome Lab