level design ~ resume
Tech: Treyarch modified id Tech Radiant Editor

Description: Co-designed "Revolution" multiplayer map for DLC 3 with Level Designer Steve Massey. The development cycle for DLC 3 was about 3 months. Steve had already blocked out the map, I came in and contributed to detail and polish to get it past the finish line. I created all of the sky box vistas and themes for 5 interiors. Detailed interior and exterior spaces through final polish stage. Playtested map on a daily basis, iterating and tweaking gameplay for best results.

 

 

Revolution