level design ~ resume
Tech: CryTek

Job Description: Created "Ironclad" a 16 vs 16 multiplayer map for the free to play game Battlecry. Responsible for creating level design documentation, 2D layout, build-out of map in Crytek and placement of all gameplay assets. Worked with Environment Artist throughout art process, playtested daily and fixing bugs.

On October 7, 2015, the development on BattleCry was halted for the studio to work on different projects.